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Paying Publishers for their (Video) Content
Risk versus rewards not yet adding up for the average publisher of video
content challenging the Web 2.0 model.
By: Bruce Bahlmann - Contributing Author (your
feedback
is important to us!)
Created: May 7, 2007
You Tube announced today that it will begin paying its top performing
content contributors some type of revenue split of its advertising made off
individual contributions. This program, which sounds a lot like AdSense, is
to be trialed on 20-40 top content contributors. In this article we take a
closer look at Web 2.0 from the perspective of content publishers to
determine does it really make money for them or is this just another way to
attract more users to contribute their works to these social networking
sites.
| Site: |
Monthly Audience: |
Compensation: |
Known Rewards: |
Break.com
311 N. Robertson Blvd., Suite 917
Beverly Hills, CA 90211 |
1.3 million unique visitors (daily)
15 million videos |
$2,000 if get posted on home page
$25 if posted in Gallery |
Unknown |
Metacafe, Inc.
537 Hamilton Ave
Palo Alto, CA 94301 |
16 million unique visitors
400 million videos |
$5 per 1000 views
Upon surpassing 20,000 views
$100 minimum payment |
$27,000 paid to one individual |
Revver
6464 Sunset Boulevard
Hollywood, CA 90028 |
1.2 million unique visitors |
50% gross artist revenue
20% syndicator revenue
$20 minimum payment |
$35,000 paid to EepyBird (for 3.5 million
views)
Several making $10k per month
Even more making $1k per week |
You Tube
1000 Cherry Ave., 2nd Fl.
San Bruno, CA 94066 |
36 million unique visitors |
Advertising share
Potential 50/50 split, not yet published |
newly activated program |
Table 1.0 Known User Contributed Payment Models (as of
5/7/2007)
In Table 1.0 we investigated some recent compensation plans in attempt to
draw some comparisons between them. Interestingly, there really isn't much
to compare as each plan is devised a different way and content aggregators
have yet to develop any consensus around a workable business model. With
that in mind, the following trends are either evident or are beginning to
appear as far as content sharing web sites are concerned:
- Publishers must be paid to sustain this business - The
greatest weakness of Web 2.0 is that it assumes individuals will
continue to offer up their time and creative effort for the benefit of
the "Internet". Such movements are what made Wikipedia what it is today.
All these millions of tiny contributions quietly made content sharing
sites a small fortune in advertising revenue. However, Google buying You
Tube for billions has provided content publishers with new unforeseen
leverage over content aggregators to the point where publishers are now
seeking their fair share of the revenue.
- Advertising revenue share is a given - Gross proceeds made
directly off published content must be returned to the rightful content
owner. How much is clearly the question as 50% seems too heavily
weighted to the content aggregators as they calculate these proceeds
minus their costs but don't take into account the much higher costs of
time and money in producing quality video content. A much more realistic
model for the content publisher is 80/20 as they don't benefit from cost
savings created by aggregators huge volume.
Interestingly, if you look at publishers as content generators you assume
that they will continue to risk their investment in time and money in
exchange for the opportunity to make money. Obviously, if making money is
NOT an objective of publishers, than any money they receive is a pleasant
surprise. However the costs of producing user generating content varies
widely depending on the overall quality of the endeavor. The following are
some general rules of thumb one can think of in terms of time and money
invested by publishers to produce videos of different quality:
- Home Video - Typical 5-60 second clip. Requires the
forethought of operator to have camera operating at just the right
moment. Minimum investment of 1 hour for filming, transferring to
computer, and pushing to shared website. Assumes no fees are paid to
video subjects.
- User News Cast - 30-60 second clip. Requires minimum of 25
hours of heavy up front planning, research, scripting, setup, filming,
and complex editing with voice over and multiple external sources. Each
story may take days to pull together the right location, weather, and
information to film the event.
- User Rock Video - 3-5 minute clip. Requires a minimum
of 30 hours of planning, setup, filming, and editing for 3 minute of
video (each additional minute requires a minimum of 6 hours additional
planning, setup, filming, and editing). Advanced videos such as those of
the infamous choreographed treadmill video would represent a large
multiple on these minimum figures. Assumes no fees are paid to video
subjects.
- User Documentary - 1-20 minute clip. Requires a minimum of 40
hours of research, planning, setup, filming, and editing. Potential
transportation costs of filming at various locations and since filming
could span multiple days these costs could be significant. Assumes no
fees are paid to video subjects.
For the sake of discussion, lets say a video publisher produces two entry
level fairly decent quality 2 minute videos and publishes them on a sharing
website.
- The first video required 25 hours to make. It was an instant success
and pulled in 3.5 million views on Revver.
- The second video, which was much higher quality required 30 hours to
make but wasn't as popular and generated only 1000 views on Revver.
The total earned for the two videos was $35k. Other facts must also be
considered such as the publisher invested 55 hours making two films only 50%
of which were successful - in the film industry a 20% success ratio is
considered very good. The publisher likely invested a fair amount on the
front side to create these videos. For example, this publisher probably owns
an above average video camera, video editing software, and spends a lot of
time planning shots and story boarding projects. All this advanced time and
any money spent on software and equipment is placed at risk for the
publisher.
The publisher may also have to grapple with the fact that perhaps their
first film could be the "one hit wonder" - or more appropriately labeled
"fluke". Meanwhile, if the content aggregator can successfully lure
publishers in to share their one hits wonders with them or alternatively
perhaps enough of their mediocre or outright flops this is enough to sustain
their business which only pays if the content is good enough to make their
home page, gallery, or earn 1,000 views. So, "long tail" content is just
sparse enough to still make money for content aggregators while starving
content publishers. Clearly this is factored into the "minimums" and then
covered up with the brilliant one hit wonders.
Summary
The Web 2.0 movement is showing some cracks and up through those cracks
are publishers crying bloody murder. Web 2.0 highly leverages things that it
shouldn't (user content) - all at the expense of publishers so aggregators
can profit. Unless publishers can get a fair share of all the gross proceeds
(not less operating costs), it really doesn't pay for them shoulder all the
risk in exchange for just wider exposure. In my mind, the answer lies in
what I call the Wiki video sharing model. Meaning, I believe that in the
same way Wiki made a web tool for content publishers to mange their own
content, so too will someone build a tool for video publishers to manage
their own content. In this way, there will still be videos shared all over
the Internet. Its just that, when these videos are actually played, the
owner of that content will be in total control of advertising and see all
the traffic. This new video sharing Wiki would contain a simple API to allow
video aggregators and search engines to access their archive so as to still
provide wider exposure.
So as Web 2.0 seeks to consolidate the collective works of user published
content, the economy (buyouts) and natural greediness of publishers will
move them to seek to cut out the middle man. Problem is, I don't think You
Tube, Revver, Metacafe, and Break.com can survive if they share 80% of their
gross proceeds with content publishers, but the next generation of user
published video sites probably will. However, until such sites come about,
investments in user published video has got to be on shaky ground.
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