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Blog

UK, Sweden, and Denmark Broadband Marketplace
Three very different European broadband markets make for three different markets.

By: Gordon Feller & Mary McNamara

Created: October 22, 2002

Readers who use this information for investment purposes do so at their own risk! Opinions expressed are just that and not based on insider information or information otherwise obtained illegally.  

Report:

THE UNITED KINGDOM

The most promising opportunities for foreign new media firms working in the United Kingdom are in re-purposing existing content and applications, or creating new content, for digital TV and digital wireless services, including, Multimedia Messaging Services (MMS) delivered over General Packet Radio Service (GPRS) and 3G wireless. 

In common with North America, the UK has seen a significant downturn in the economy generally during 2001 and more particularly in the IT and telecoms sectors. There have been a number of high-profile casualties in the new media sector, including Deepend, a UK new media agency with an office in Toronto. The industry is therefore going through a period of consolidation and seeking partnerships in order to survive. The time of speculative new media developments has ended and new projects must now have a very evident, and quick, return on investment (RoI) to be considered. 

Traditionally the UK has been very strong in games development and that continues, although the sector has had its own problems, with consolidation and even some closures. The Sony Playstation remains the strongest platform for consoles and the mobile arena is beginning to see some growth with games like “Who wants to be a Millionaire?” being ported to the standard GSM platform. It is expected that the UK mobile networks will launch commercial MMS (Multimedia Messaging Services) in the first half of next year, as handset compatibility issues are resolved and this should boost new media development, including games. Already with simple text messaging (SMS), over 1 billion messages are sent every month in the UK, many of them by a youth audience quick to pick up on new innovations. 

Digital TV has experienced fairly rapid growth in the UK with estimates of the percentage of digital TV homes varying from 33% (Continental Research) to 38% (e-Mori Technology Tracker, October 2001). This represents around 7m homes, the bulk being BSkyB direct to home satellite, which has lead the way with interactive programming. The other digital platforms are cable (NTL and Telewest) and digital terrestrial (ITV Digital), with many rumours existing about the long-term future for ITV Digital which has attracted just over 1m subscribers. One factor holding back interactive services has been poor user interfaces, which research indicates users rate more difficult to use than PCs. In November 2001, Telewest and NTL announced that they would be launching an interactive TV standard for digital cable TV which should help to encourage the development of advanced content. Both operators currently use the Liberate set-top box software.

One recent report suggests that Western European revenues from interactive entertainment on digital TV will reach $US12.5bn (,8.77bn) by 2005, claims a study by communications consultancy Schema (http://www.Schema.co.uk). By that time, digital TV revenues will account for one-third of the total interactive entertainment market. The revenues for interactive entertainment on digital TV are predicted to grow until 2005 at an average annual rate of 81%. The main driver will be pay-per-view (PPV) films, sporting and music events, which will contribute 46% of the interactive market by 2005. The report says that the UK will account for more than a third of Western European interactive entertainment in revenues in 2005 'Digital TV is extremely well placed to take advantage of this new technology because the business model is already in place,' said Koall Pascale, a consultant at Schema.

'Whereas mobile operators still don't have a proper idea of how revenue should be split between the operators and content providers, TV companies are already used to doing this.' 

After these PPV events, gambling is expected to be the most profitable interactive service on digital TV, earning $US3.8bn (,2.67bn) in 2005. Betting services in the UK and France are already proving successful, due to the privacy and convenience of betting via the TV. More than half of the European consumers who already watch pay TV would be prepared to pay for PPV events and video on demand, reported the study. 

One area where the UK has lagged behind many of its European neighbours and is well behind The USA, has been in broadband roll-out, limiting the opportunities for deploying rich broadband content. An OECD Study published in October 2001 showed the UK in twenty-second position, with less than 1% penetration rates of ADSL (British Telecom) and cable modems (NTL and Telewest). However, cable modem services pricing is now reasonably competitive compared to other countries, but there is little sign so far of an emerging strong growth in demand. 

The Prime Minister announced in December 2001, 50m pounds sterline of new funding for the provision of an online education scheme in British schools.The funding will be made available to schools for the 2002-2003 academic year, to be spent on the implementation of Internet-enabled teaching materials in the classroom. Public and private broadcasters, including the BBC, will be providing material for every curriculum subject, and software developers will also be supporting the scheme. Schools will receive the money in the form of e-Learning credits, which they will be able to redeem against products listed in a Curriculum Online portal. A further ,2 million has also been set aside for the development of this portal (see http://www.dfes.gov.uk/index.htm). 

 Selected Statistical Data (Source: New Media Age - http://www.newmediazero.com) 

1. UK homes with Internet Access (Continental Research November 2001)

Oct 01 - 38%
Jul 01 - 35%
Apr 01 - 33%
Jan 01 - 31% 

2. Internet access from home, work, school, internet cafes, mobile phones and iTV. (Jupiter

MMXI Online Market Landscape Report, July 2001)

60.8% of the UK population or 33,123,373 individuals 

3. What is the usage by gender?

51% Women, 49% Male (Continental Research November 2001)
45% Women, 55% Male (Which?Online Annual Internet Survey 2001)
43% Women, 57% Men (e-Mori Technology Tracker September 2001) 

4. What is the usage by age? (Continental Research November 2001)

15 - 24: 15%
25 - 35: 19%
35 - 44: 18%
45 - 54: 16%
55 - 64: 12%
65+: 20% 

5. How many have shopped online?

8m or 47% of internet users (Which? Online Annual Internet Survey 2001)
7.8m or 47% of Internet users (BMRB April 2001) 

6. What is the average online spend?

,693.90 ~ $1600 (Continental Research November 2001) 

7. How much is the online advertising market in the UK worth?

,49.4m ~ $110m (Q4 2000 IAB PWC Online Advertising report) 

8. Which are the UK’s top Internet Properties? (Nielsen/ NetRatings October, 2001)

1. MSN
2. Yahoo!
3. AOL Time Warner
4. Microsoft
5. Wanadoo
6. British Telecom
7. Lycos Network
8. Ask Jeeves
9. Google
10. Amazon 

9. Which are the top domains in the UK? (Jupiter MMXi September 2001)

1. msn.co.uk
2. msn.com
3. yahoo.com
4. microsoft.com
5. passport.com
6. freeserve.com
7. MSN Messenger Service
8. yahoo.co.uk
9. bbc.co.uk
10. AOL Proprietary 

10. Which are the top ISPs in the UK? (Jupiter MMXI Online Market Landscape Report, July 2001)

Freeserve 16.9% of the access population.
AOL 12.3% of the online population.
BTInternet 8.9%
NTL 6.3%
Virgin Net 2.9% 

11. What are the top UK e-commerce domains? (NetValue October 2001)

1. amazon.co.uk
2. amazon.com
3. tesco.com
4. argos.co.uk
5. whsmith.co.uk
6. lastminute.com
7. jungle.com
8. comet.co.uk
9. columbiahouse.com
10. streetsonline.co.uk 

12. What is the Internet connection speed on home computers?

(Jupiter MMXI Online Market Landscape Report, July 2001)

56K Modem 61.7%
ISDN 3.9%
DSL or cable 3.4%
Don't Know 14.7% 

SWEDEN 

Sweden is the world’s number one IT Economy, according to the latest annual ranking by International Data Corporation, February 2001. The large number of Swedish multinational corporations, active regionally and globally are very significant, potential customers for multimedia services and solutions. 

The Swedes have led the IT Economy league table since 1999. The ranking places national economies on the basis of a number of factors ranging from communications infrastructure, takeup of IT by traditional business and levels of expertise among the work force, to Internet, mobile phone and PC use. Penetration of mobile phones, PC´s and Internet reached saturation level in late 1999. 

A total of 93% of the 15-29 year old Swedish population make regular use of the Internet, according to major research survey company SIFO, which published in January 2001 an extensive nationwide survey it conducted. In the 30-49 age group, 85% have access to the Internet. 

Fixed infrastructure 

Broadband Internet is standard in industry and business. It is also increasingly available to apartment residents and business travelers. Even remote Swedish counties will all be linked to the national Broadband Network by late 2002. Wireless Broadband has been deployed in Stockholm, and is on track in other urban areas. 

Traditional multinational class strengths in engineering, consumer durables and banking have been quickly adapted to New Technology in marketing, customer service and intelligent applications for traditional products. Sweden has the world´s highest proportion of MNC´s in relation to population, so some corporate customers in the Old Economy, such as Electrolux, Volvo and ABB are big. Swedish banks SEB and SHB, as well as Fenno-Swedish bank Nordea, are all in the top five online banking operations, ranked by IBM / Interbrand. Only Citibank is rated higher. 

Four UMTS 3G licences were awarded twelve months ago, in a hotly contested comparative review process. There will be a total of, at least, five 3G service providers - due to a buy-in deal by one unsuccessful bidder - on stream by mid-2002. Mobile Internet services are crucial to the viability of 3G operations. 

Note: English is the second language of Sweden, especially in business and technology. Sweden lives on exports and the business community is long accustomed to international contacts and skills alliances. 

Implications for Multimedia 

Demand for application development, content providers and, above all, technology partners is likely to boom. 

Saturation Internet coverage and a highly IT-literate population constitutes a very useful test market for new multimedia products and services. 

Level of IT maturity of the Swedish economy has given rise to a highly skilled domestic multimedia sector -- competition for foeign firms, but also purchasers of niche competence service and potential partners.. 

Saturation Internet coverage and adoption of New Media by Old Economy has led to 43% of Swedish Internet customers using the web to access digital services today*. This figure will grow considerably in the near future. 

Snapshot of the Industry and Sub-Sectors 

Ericsson: 

Starting with the big names, telecom and IT giant Ericsson is increasingly committed to multimedia investment and multimedia applications development, as a strategic component of its global leadership in mobile systems, and its, increasingly weak, mobile phone sales. Convinced that entertainment and games will drive development of the mobile Internet Ericsson Microsoft Mobile Solutions and Ericsson Business Development have focussed on developing a service network platform for the mobile Internet. The fact that the average age of computer game players in the U.S. has now risen to 28, a factor which lends weight to Ericsson Microsoft´s strategic decision. 

Ericsson defines the key 3G customer segment as the 16-25 age group. 

Part of Ericsson´s strategy is refine the integration of radio and MP3 players, probably in alliance with music industry players. Ericsson is already partnered with MTV in Asian markets, and, globally, with Sony in mobile handsets. 

Gambling 

The gambling market in Sweden is estimated to be worth approximately 220 million CAD annually, according to the Swedish National Gaming Authority / Lotteriinspektionen. The major domestic player is SvenskaSpel. For historical reasons, this is a government controlled monopoly. But, due to the spread of the Internet, the general consensus is that this situation cannot last. Accepting this trend, and seeking survival and growth, Svenska Spel is upgrading services domestically, and aiming to penetrate overseas markets, via the Internet, using multimedia technology in product areas, customer services and marketing. It sees growth in the areas of mini-games, mobile Internet gambling and also digital TV, where it is preparing for its own broadcasting channel in Sweden. 

Casino platform developer Boss Media AB, of Stockholm, has recently won a worldwide contract from major virtual casino operator Global Interactive. Of the 35 global licences sold by Boss Media , all but one have been purchased by virtual operators, an indication of the uncertainty, and legal hurdles, facing physical casinos in the face of a burgeoning worldwide market for online interactive gambling. The online casino platform market is estimated to be worth c. 4 billion CAD annually. 

Multimedia Infrastructure 

NetInsight AB, based in Stockholm, will create a joint venture with Carrier1 to create a media communicatsions network across Europe. The DTM (dynamic synchronous transfer mode) network will provide capacity of up to 270 mbits/second for video transfer between corporate media customers. 

Focus on Multimedia Players 

Terraplay Systems AB is a joint venture of Ericsson Business Ventures and Swedish VenCap IT Provider. Working with Ericsson Research, Terraplay Systems will develop a global standard platform, and development tool, for interactive Internet games. Alliances with game developers are being sought. Overall, the woldwide online games market is expected to grow from today´s eight million to 73 million in North America and Western Europe alone, by 2003. 

Dice AB (formerly Digital Illusions) racing game RallyMaster was named Racing Game of 2000 by games magazine, IGN.com. The game will be marketed in Europe by Electronic Arts. Digital Illusions, which is listed on Stockholm´s New Market /Nya Marknaden bourse, has sales in Europe, North America and Japan. Following the recent signing of a 12 million CAD agreement with Microsoft, Dice will develop at least three games for Microsoft Xbox over a four year period. 

UDS, Unique Development Studies AB, is one of the largest and most profitable games developers in Sweden. It has been active in overseas markets for several years and recently won the contract to develop a computer game based on cartoon character Asterix, from Infogrames of France. UDS recently acquired British rival King of the Jungle. 

Interloop, a subsidiary of Vision Park AB, has developed Project IGI, a bestseller in North America and Asia. Vision Park, which recently issued a profits warning, is itself currently in talks to acquire IMG - see below. 

Massive Entertainment AB, of Malmö, southern Sweden, created Ground Control, which gained popularity in numerous markets, partly due to groundbreaking 3D graphics. 

Daydream Software AB, of Umeå, northern Sweden, producer of Traitors Gate and advertising sponsored 3D game Clusterball. Daydream recently acquired E-Game of Stockholm, a specialist in freely distributed, advertising financed games. Daydream´s revenue streams include sales of software gaming applications, game licences and sale of advertising space on game products. Daydream has also developed the CRM database technology for personal, customer profile based advertising. CRM technology can also be used in interactive 

Digital TV

Fastbridge AB is the Europe-wide marketing consulting arm of Message Plus Media and Intiative Universal. 

IMG - develops multimedia games and related products, and also sells games and music videos under licence.- currently in talks with a view to being acquired by Vision Park, see above. 

The Ericsson corporation has invested heavily in WAP and 3G services for online games and gambling. Among its customers are Ladbrokes, a world leader in the gambling sector, with 5 billion CAD turnover. Ericsson strategy is to help grow the content market by advising clients, such as games developers and service providers to provide entertainment via fixed and mobile networks. 

Ericsson identifies key 3G mobile Internet customer as age group 16-25. Ericssson Lab in Lund, in southern Sweden, states that its market surveys indicate that mobile phone penetration overall (age group) 15-74 is 74%. Their expectation is that Mobile Internet users will exceed fixed Internet users, in Sweden, by the end of 2003. 

Music 

Sweden has been, for several years, the world´s third largest exporter of recorded music, by value, after the U.S. and Great Britain. To a certain extent this strength feeds through into the Multimedia sector. 

Some significant players: 

Coding Technologies has won a contract, from Thomson Multimedia, to develop the next generation of mp3 - mpeg audio layer 3 - to be named mp3pro. Using mp3pro, music files can be compressed by a further 50%, with a superior sound quality. Coding Technology has worked with the Fraunhofer Institute for Integrated Circuits, originator of mp3, since 1999

E-Events is a growing trend in this market. Companies ranging from banks to cosmetic houses are using video sequences and Interactive broadcasting to market their services and products. 

Telia, the leading Swedish telecom provider offers web hotels for storage of E-Event video streaming files. Swedish online bank Nordea has developed Fond TV as a service to customers of its investment funds. An increasing number of companies employ live video in Investor Relations. 

Swedish Statistics 

*Classification of Multimedia Product by Medium (Source, Swedish Institute for Working Life)

Internet & Corporate Intranets - 85%
CD-Rom - 16%
Other - 9% 

*Content

Corporate Presentations - 26%
Education & E-Learning - 30%
Entertainment & Games- 15%
Advertising - 10%
Information - 10%
Other - 9% 

*Corporate Ownership of Multimedia Companies (i.e. Parent Companies)

Film & Video - 15%
Publishing - 12%
Advertising - 10%
Computer Software - 10%
Other - 53% 

*Geographic Distribution

Greater Stockholm - 47%
Gothenburg (Western Sweden) - 9%
Malmö/Lund (Southern Sweden) - 8%
Rest of the Country - 36% 

Finding Companies in this Report: 

Ericsson http://www.ericsson.com
Telia http://www.telia.se
Nordea http://www.nb.se
Vision Park http://www.visionpark.com
SvenskaSpel http://www.svenskaspel.se
BossMedia http://www.bossmedia.se
Netinsight  http://www.netinsight.se
Terraplay Systems http://www.terraplay.com
Dice http://www.dice.se
UDS http://www.uds.se
Massive Entertainment http://www.massive.se
Daydream Software http://www.daydream.se   

DENMARK

Denmark, as a member of the European Union (EU) and the North Atlantic Treaty Organization (NATO), is a relatively small country with a population of 5.5 million. In terms of IT technology, however, Denmark represents a sophisticated and dynamic market. The Danish IT and telecoms business sector is comprised of approximately 10,000 companies. Denmark is a net importer of Information Technology. EITO (The European Information Technology Observatory) estimates the Danish informatics and telecoms market at approximately $10 billion. 

Approximately 70% of all Danish households are equipped with minimum one PC. 55% of all Danish households have Internet access (compared with EU average of 30%). 

While 2001 has been a disappointing year for many Danish Multimedia companies, many foreign-based software firms find doing business in Denmark to be quite straight-forward. There is a very limited scope for “red tape”. The good business and social chemistry between Danes and non-Europeans is always a strong plus. Due in large part to Denmark’s trading history, English is the “second language” of most Danes. Due to Denmark's geographic location (situated between Scandinavia and Continental Europe), the country’s become a critical linkage point. The large international airport is now a key hub. The new bridge to Sweden and Denmark's transport and telecommunications infrastructure are important factors that help to make Denmark one of Europe's best locations for product distribution. 

To a large extent, North American digital content is compatible with Danish interests. Localisation is an issue, but not a major one. 

Access technologies for multimedia i.e. broadband infrastructure (ADSL, Cable Modem, Fixed Wireless), number of CD/DVD drives, digital TV are either available in Denmark already or growing fast. The new Danish Government has publicly announced that it intends to subsidize broadband and personal computer roll-out in Denmark. This will dramatically increase the number of households with high access speeds and will demand for high-quality content. A large infusion of “earmarked” funding is being used to bring IT and multimedia into the educational/school sector. According to one recent Pan-European study from PriceWaterhous Coopers, Denmark is the country best suited to establish a new “e-commerce industrial base” (on the basis of cost, human resources and infrastructure comparisons). New generations of multimedia developers are being actviely trained in Denmark. The most popular program offered within Denmark’s IT University is the Multimedia-Digital Media Design Stream. (A whopping 50% of the overall student body attends this course). 

Broadband Access 

From 56K modem access, the market is now claring evolving into broadband and particularly ADSL access. There are approximately 120,000 ADSL subscribers currently in Denmark. 

Approximately 2.5 million CD players in Denmark, with 600.000 DVD players. More than 70% of all Danes own a cell phone. Denmark has 40 personal computers for every 100 persons, which is almost double the average of Western Europe! 

Danish Multimedia Industry: The Current Mood 

2001 was not a good year for the Danish Multimedia Industry as was the case for the multimedia industries of most countries. “The September 11 effect” has had a detrimental impact on Danish GNP (albeit it a minimal effect compared to many other countries). Subsequently, advertising and consumer spending is down in Denmark compared to early 2001 forecasts and this has generated harder times for many Danish Multimedia operations. 

This is particularly the case since the structure of industry in Denmark consists of very few large companies and many small-to-medium size enterprises. 

Who’s Who 

Examples of some of the more prominent digital content companies (several of which  exhibited at Milia 2002) 

1. Interactive Television Entertainment A/S
Nattergalevej 6
DK-2400 Copenhagen NV
Denmark
Phone: +45 70 21 02 00
Fax: +45 70 21 02 01
Web site: http://www.ite.dk
Contact: Mr. Niels Jørgen Skov, Sales Director (e-mail: njs@ite.dk)
Well known for the interactive TVGame Troll AHugo@, now games on many different platforms including PlayStation and Nintendo. 

2. Lego Media International (United Kingdom)
33, Bath Road
Slough
Berkshire SL1 3UF
UK
Phone: +44 17 53 49 50 33
Fax: +44 17 53 49 52 25
Web site: http://www.legomedia.com
Contact: Ms. Jo Featherstone, Sales manager: Sub Lincensing & Special Markets
Mr. David Johnson, OEM & NBD Manager Europe
Game Software Division of the Danish Lego company. Lego Media International is based in London and produces a wide range of children’s games for various platforms. (Star Wars and Harry Potter) 

3. Egmont Online A/S
Halmtorvet 29
DK-1700 Copenhagen V
Denmark
Phone: +45 33 26 67 00
Web site: http://www.egmont.com
Contact: Mr. Kenneth Plummer, Managing Director (e-mail:plummerk@ens.egmont.com)
Large international media group. Distributor of entertainment products including game software and interactive tv. 

4. Ivanoff Interactive A/S
Mosedalvej 15
DK-2500 Valby
Denmark
Phone: +45 70 22 33 23
Fax: +45 36 17 01 28
Web site: http://www.invanoff.dk
Contact: Mr. Søren Jensen, CEO (e-mail: soren@ivanoff.dk)
Ms. Kirsten Andersen, International Sales Manager (e-mail: kirsten@ivanoff.dk)
Mr. Ole Ivanoff, Creative Director (e-mail: ole@ivanoff.dk)
Well established Danish supplier and developer of “edutainment” software for children. 

5. Savannah A/S
Ragnsborggade 8B
DK-2200 Copenhagen N
Denmark
Phone: +45 35 24 78 00
Fax: +45 35 39 78 33
Web site: http://www.savannah.dk
Contact: Mr. Michael Buch, Commercial Director (e-mail: michael@savannah.dk)
Ms. Katja Arslev, Sales/Marketing (e-mail: katja@savannah.dk)
Mr. Per Rosendal, Creative Director (e-mail: per@savannah.dk)
Mr. John Christensen, Localisation Manager (e-mail:  john@savannah.dk)
Interactive media products for children 

6. K.E.Media
Sintrupvej 12
8220 Brabrand
Tel.: 89 44 22 33
e-mail på: mail@kemedia.com
Web site: http://www.kemedia.com
Contact: Mr. Kaj Mathiassen
Game distributor. 

7. EMP
Frederiksborgvej 86, 2
DK-2400 Copenhagen NV
Denmark
Phone: +45 35 85 03 11
Fax: +45 35 85 03 22
Web site: http://www.emp.dk
Contact: Mr. Jens Erlandsen, President (e-mail: info@emp.dk)
Successful game products for children. 

8. Studie 1-2 A/S
Teglvænget 29
DK-7400 Herning
Denmark
Phone: +45 97 12 86 66
Fax: +45 97 12 98 66
Web site: http://www.studio1-2.dk//pixeline.dk
Contact: Mr. Søren Helt (e-mail: helt@studio1-2.dk)

9. A.Film A/S
Tagensvej 85 F
2200 Copenhagen N
Ph: 35 82 70 60
Fax: 35 82 70 61
Website http://www.afilm.dk
Mr. Henrik Edeltoft (Email: mail@afilm.dk)
Large animated film studio/production operation. 

Internet-focused dot.coms 

Denmark (as other countries) has had its share of dot.com demises, however examples of three Danish dot.com services, which are still ‘going strong’ include the following: 

1. Netdoktor A/S
Bredgade 41
DK- 1260 Copenhagen K
Phone: +45 33 17 92 50
Fax: +45 33 17 92 59
http://www.netdoktor.com
Contact: Mr. Mikael Vissing, Managing Director (e-mail: mv@netdoktor.dk)
Europe’s largest and fastest growing Internet Health Portal with offices in 6 European countries. 

2. Haburi
Bredgade 65
DK-1260 Copenhagen K.
Phone: +45 70 20 41 22
Fax: +45 70 20 41 23
www.haburi.com
E-mail: reception@haburi.com
sekretariat@haburi.com
Contact: Michael Vad (E-mail: vad@haburi.com)
Virtual factory outlet offering designer clothes and accessories at discount prices. 

Den Blå Avis
Marselisborg Havnevej 26
8000 Aarhus
Phone: +45 87 31 31 31
http://www.dba.dk:
Contact: Mr. Peter Mørkenborg, IT Manager (e-mail: dark@dba.dk)
An online market place where individual users can buy, sell or swap personal belongings etc. 

Broadband Internet Application Developers  

Examples of these firms include: 

1. Feldborg Multimedie
Roskildevej 162
DK-2500 Valby
Phone: +45 38 79 68 00
Fax: +45 38 79 68 01
Web site: http://www.feldborg.dk
Contact: Mr. Leo Feldborg, Managing Director (e-mail: leo@feldborg.dk)
Educational multimedia, information kiosks, corporate presentations etc. 

2. MondoSoft A/S
Vestergade 18E
DK-1456 Copenhagen K
Denmark
Phone: +45 70 20 20 09
Fax: +45 70 20 25 09
E-mail: info@mondosoft.com
Web site: http://www.mondosoft.com
Contact: Mr. Jens Haugaard
Search engine technology company. 

3.Synkron A/S
Klostertorvet 3 B
DK-8000 Århus C
Phone: +45 87 32 10 20
Fax: +45 87 32 10 21
E-mail: info@synkron.com
Web site: http://www.synkron.dk
Contact: Mr. Thomas Marshall, Manager
Web content management system. 

4. Vizion Factory A/S
Masnedøgade 20
DK-2100 Copenhagen Ø
Denmark
Phone: +45 77 33 99 33
Fax + 45 77 33 99 66
E-mail: info@vizionfactory.com
http://www.vizionfactory.dk
Contact: Mr. Søren Truelsen, CEO (e-mail: soren.truelsen@vizionfactory.com)
Ms. Louise Bøttner, Sales (e-mail: louise.bottner@vizionfactory.com)
Mr. Henrik Øgaard, Sales and Marketing Director (e-mail: henrik.ogaard@vizionfactory.com)
Denmark’s largest supplier of E-learning systems/content. 

These are some of Denmark’s prominent players in the content, interactive TV, e-commerce, dot.com and Internet application spaces. If you have a specific product you are interested in promoting, please contact the author for further details concerning other specific partners. 

The Educational Sector 

The Danish Government is placing a very high priority on the development and supply of digital educational media. Approximately $65 million have been allocated to the Danish Ministry of Education to invest in new IT and digital media for the Danish primary/secondary schooling system. 

Information on the structure of the Danish educational system and the deployment of IT and digital media in the educational sector is available at the following links (information is in English): 

http://www.uvm.dk/eng/publications/ 
http://www.uvm.dk/eng/publications/10InformationCom/1.htm
http://www.uvm.dk/eng/publications/9Informationtec/eng_it.htm

The “Sector Net” is an electronic “backbone” network connecting primary schools, secondary schools, universities and other teaching institutions for the purpose of exchanging information and retrieving data from central databases. Within two years, all of Denmark’s 2,000 primary and secondary schools will be on the network. Broadband access for Danish schools is also a main priority. The SektorNet network is also designed for sharing and exchanging educational multimedia. (More info on SektorNet at http://www.sektornet.dk/en/) 

Other interesting educational projects involving digital media are under the auspices of two organizations: Denmark’s Pedagogical University and The Learning Lab Denmark.

Some of Denmark’s suppliers/distributors of educational and edutainment software for the school sector are: 

1. Orfeus
Olof Palmes Allé 38
DK-8200 Aarhus N
Denmark
Phone: +45 89 37 66 99
Fax: +45 89 37 66 98
Email: orfeus@uni-c.dk

http://www.orfeus.dk
Contact: Mr. Martin Hovbakke Sørensen, Manager (e-mail:martin.hovbakke.sorensen@uni-c.dk)
Orfeus is a part of the AUNI-C@ organisation - a key institution/agency under the Danish Ministry of Education. Orfeus distributes edutainment and educational software for the Danish school sector and publishes annually a catalogue of accessible software. 

2. UNI-C
Vermundsgade 5
DK-2100 Copenhagen Ø
Denmark
Phone: +45 35 87 88 89
Fax: +45 35 87 88 90
Email: info@uni-c.dk
http://www.uni-c.dk
Supplies IT-based educational material through Orfeus and directly, provides Web-based educational systems, educational administrative systems for Danish schools etc. 

Digital TV, Interactive TV and Technology Convergence: 

Denmark and the other Nordic countries are characterized by a very high Internet-penetration and a low penetration of digital TV (compared to for instance the UK and France). The two largest players with respect to Interactive TV in Denmark (content) are: 

1. Denmark Radio (Danish version of CBC)
TV-byen
DK- 2860 Søborg,
Denmark
Phone : +45 35 20 83 66
Contact: Peter Looms (Email: poo@dr.dk) 

2. VISIONIK interactive Tv
Islands Brygge 57, DK-2300 Copenhagen S
T: +45 36 93 60 00 F: +45 36 96 00 01
Direct: +45 36 93 60 02 Mob: +45 40 78 37 40 E: jlembke@visionik.dk
http://www.visionik.com
Contact: Mr. Joergen Lembke, Chairman

Visionik is Denmark’s largest supplier/solutions provider of Interactive TV. It has produced an acclaimed Interactive Digital TV program for teenagers which won the Nombre D’Or award at IBC 2001. 

The Program “ROFL”, a coproduction between, the Danish Broadcasting Corporation (DR) and its digital TV contractor Visionik A/S, received the award for the best program for 10-14 year Olds. 

DR has now launched its 2nd generation Interactive Digital TV-program, a successful effort called “Boogie” for 12-15 Olds.  

An important feature of the new program is mobile telephony integration allowing viewers to send SMS cellular messages directly to the TV program. 

Today approximately 15% of all Danish households have a digital TV, a combination of cable (primarily offered by two local operators TDC-Tele Denmark and Stofa) and Digital Satellite TV. The number of Digital satellite subscribers and related set-top boxes are growing substantially. Their growth is faster than cable, a fact primarily due to the channel restrictions of cable. The dominant set top box/content suppliers are Via Sat (Sweden) and Canal Digital (Norway). Digital Terrestrial TV (DTV) is currently being debated as a political question in Denmark. It is still uncertain whether the Danish Government will establish or support a national DTV project. (Key questions being debated include these two: will the current 16 channel restriction be a problem? is there sufficient financial private sector content backing? ) 

Examples of Danish organisations interested in the future of the country’s Digital TV market are: Nordisk Film & TV A/S (video and cross media production company), Grey Direct & Interactive Denmark (advertising agency/media bureau), Tele Denmark Cable TV, MTG, TV3, TV2, Canal Digital (Broadcasters), Tele Denmark (content aggregator), Visionik (Systems integrator). 

Readers who use this information for investment purposes do so at their own risk! Opinions expressed are just that and not based on insider information or information otherwise obtained illegally.

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